How a round works
Everybody fires in the same turn. You set an angle and a power, read
the wind, and commit. Then every shot in the round flies at once, so
the tank you aimed at may be somewhere else by the time your shell
arrives. Guessing where an opponent will end up matters as much as
hitting where they are.
Blasts dig craters, so the ground you are standing on is worn away as
the match goes on. A hill you were sheltering behind can be gone by
the fifth round, and a tank can be thrown off its footing by its own
recoil, or dropped into a hole its own shot opened.
Towers
Each commander has a tower standing on the field beside them, built
out of separate blocks of stone, brick, timber, iron, glass and
crystal. Every block has its own health, so a shell takes out the one
it strikes and whatever was resting on that comes down into the gap.
Material decides how it fails: a glass front comes apart at a touch,
iron plate has to be worked at.
A tower is worth keeping standing. It repairs its owner a little at
the start of each round, scaled by how much of it is left, so an
intact tower is a steady trickle of health and a flattened one is
nothing at all.
Twenty tanks
Scout, Ranger, Gunner, Howitzer, Demolisher, Sniper, Vanguard,
Tempest, Scarab, Burrower, Leviathan, Reclaimer, Ion Warden, Mirage,
Chronarch, Sovereign, Helix, Starfall, Eidolon and Catalyst.
Each has its own armour, damage, shell speed and weight, so a light
frame is thrown further by the same hit that a heavy one shrugs off.
The tank you pick changes how you have to play, not only how you
look.
Eighteen weapons
Arc Rocket, Piercer Missile, Heavy Bomb, Ground Mine, Aegis Shield,
Orbital Locator, Wildfire Pod, Umbrella Cluster, Singularity Shell,
Phase-Lance Projectile, Nanite Corrosion Swarm, Kinetic Railgun, EMP
Disruptor, Gamma Ray, Holographic Decoy, Wormhole Projector, Chrono
Stasis Field and Fracture Swarm Missile.
They are not variations on one shell. A decoy plants a hologram of
your own tank that draws enemy fire. A wormhole pair teleports a
shell across the map. A railgun punches straight through everything
in its line rather than exploding.
The battlefield
Every map is generated fresh: a mix of sub-biome regions, water, and
large formations that block shots and give cover, including spires,
arches, caves, waterfall cliffs, jungle ruins, basalt columns, ice
shelves and sunken arches. Starting positions are randomised, so
nobody opens from the same spot twice.
Playing online
Create a free account to play ranked matches against other
commanders, practise against bots, climb the leaderboard, and earn
achievements. The whole simulation runs on the server, so every
player in a match sees the same shot land in the same place. There is
no offline mode, and nothing to install.